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Final Cut Pro (7 and earlier) editors know clicking and dragging to trim in the timeline.
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You can see how clean and uncluttered the interface can be.īeing able to achieve detailed, dynamic trimming operations in the NLE timeline is something that Avid editors know well. This view isn’t the default interface but it shows the Program monitor with all the buttons and info turned off. And you really don’t need those buttons, since you can map them all to the keyboard. Best of all, you can turn off the buttons all together for an even cleaner look. You can now customize what buttons are there and tailor a second row of them if you're so inclined. The useless jog/shuttle wheel and scrubber bar has also been axed. All the wasted space around the Source and Program monitors has been removed. Gone is the button clutter of the Premieres of yore. I put media management as priority number one to be addressed in the next version of PPro. That’s not a huge deal if all your media resides in one or two directories, but since PPro offers no real assistance, other than giving you a file name to look for, it can be a real pain if your media is scattered or your mulitcamera shoot has cams generating the same file name. Reconnection options are pretty much point the offline file to the original. Moving footage around or having a different drive name (or anything that alters that original path) results in media offline. The way it works is it pretty much just looks at a directory path that points to a clip.
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Media management in CS6 is still pretty much the same as it has always been and that’s a shame. Tight integration is also a huge selling point for the Production Premium, which includes After Effects, Photoshop Extended, Audition, SpeedGrade and much more. If you need to get your PPro sequence to DVD, then just import that sequence right into Adobe Encore. Select some clips in a Premiere Pro CS6 timeline, Dynamic Link them to After Effects and you have a new clip in the PPro timeline that updates as the AE project is tweaked. As you may recall, Mercury originally only harnessed the power of NVIDIA’s CUDA technology to offer up some unprecedented realtime playback.ĭynamic Linking is Adobe’s way of easily interchanging media and materials between different applications in the Adobe suite. Native file support is still very strong in version 6 and the Mercury Engine has been retooled to work with some other non-NVIDIA CUDA video cards. Two of the biggest selling points to Premiere Pro have been its native camera support (and its ability to handle many of those different camera formats) and the Mercury Playback Engine. Native Camera Support and Mercury Playback
Adobe premiere cs6 prores upgrade#
This new version is a very nice upgrade that makes some significant improvements over the last version in several key areas. People are still talking about Premiere Pro CS6, which I'll focus on for this review. The entire Adobe Creative Suite has also had impressive upgrades, which will be good news to Adobe fans that are getting used to using a number of Adobe applications that complement and interact with each other.
Adobe premiere cs6 prores full#
It was a hot topic at NAB 2012, certainly, and Adobe’s booth was full of people taking in demos and asking questions. Everyone has been talking about Adobe Premiere Pro CS6 recently.
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